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> Impression from the playing of this Add-On
Rad
сообщение Nov 17 2005, 14:09
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I think I can say I am a frequent player of PoTC and especially the game with various versions of Builds and Modpacks. Now I started to play for the first time your AlexusB´s Add-On, so that I can do some comparing the both of it. As I can feel and experience from my short playing, both mods are completely different.
The community of PoTC modders at PiratesAhoy is completely open and anybody can become a modder and almost anybody can put into game his/her mods and ideas which I think isn´t good system because various people has various tastes and opinions on various matters what about the game concerns and I think all the quality of Builds and Modpacks suffer by that quite significantly. By my opinion there almost don´t exist any conception how this game and modding should look like in the future and what are the main goals of all this modding. Speaking it a little differently it seems to me all this modding of Builds and Modpacks don´t have any concrete conception and everything proceed spontaneusly and in an uncoordinately way. When I play the PoTC with Builds I play all the time the same game with stupid plot about the Black pearl. The game is still the same, fortunately with many good improvements, but anyway it is all the time the same game.

On the other hand when I started to play this AlexusB´s Add-On, I immediately have felt I am in completely new and different game. I am very glad the game is hard for playing and despite of that well balanced ( as I can see so far) and that your community of modders is somehow close (I think) because the more modders do mods for this game the more bugs and strange ideas are implemented into the game that are anyway discarded in the end after some time. I like your new music, interface, very advanced system of enhancing of heroes and so on. Only it seems to me the game is somehow unstable and vulnerable for crashing at least at my computer. Mybe it is caused by combination of my English version of the game and your Russian Add-On, I don´t know. But I think I am able to settle up with that. What I like very much here is playing cards and cubs ( poker system) in the taverns for money. It is really great performed and designed and it is some good way to get money at lest in the early stadium of playing. I am amazed because of extent of jungles of island where I almost lost at Hispaniola. And the maps are very good aids here too. I can´t say much more so far because I am playing only very short time so far but this Add-On looks very professionally. So, I think I will return here after receiving some my further experiences. smile.gif worthy.gif
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ALexusB
сообщение Jan 27 2006, 10:07
Сообщение #81


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You need new locators from data_upd.slb
Are you sure correct install all .slb files?
Did you start new game with update?
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сообщение Jan 27 2006, 23:43
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Got it from the update site, and yes and yes. I get "error 2" when installing data_upd.slb and data3.slb, though, without any details on just what that error is. That's the cause?

Another extremely odd problem I get when boarding by the way... sometimes I just randomly keel over and die, as I am standing there on deck after all the enemies are dead... one second I am fine and the next he goes "urk!" и вот и конец, мой ГГ -- мёртвая душа.
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TAHAT
сообщение Jan 28 2006, 11:11
Сообщение #83


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Цитата(Alan_Smithee @ Jan 28 2006, 02:43) *
...I get "error 2" when installing data_upd.slb and data3.slb, though, without any details on just what that error is.
"error 2" means one of the following:

1. data_upd.slb or/and data3.slb are not found, e.g. these files are not placed in the folder, where install utility is placed... Please, place all the installation files in the same folder.

2. data_upd.slb or/and data3.slb have been corrupted during download process... In this case You have to download corrupted files again.

"error 2" is the fatal error. You have to repeat installation process according to Install Notes.
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сообщение Jan 30 2006, 01:07
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so i installed all over again from the beginning and it's fine. got the new textures too... new cargo interface pictures look good, and i noticed the blue steering wheel on the menu page...

boarding is really something, gosh. a whole ton of guys scattered all over my deck whacking at each other...

so, it was hard to get it to work but thumbs-up on the update.
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Гость
сообщение Apr 6 2006, 14:16
Сообщение #85


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Hi all,

I`ve played the Alexus mod for some time and have some remarks and suggestions. If there will be further work on this mod at all, considering release of Korsary III and modding of that being already in progress.
Anyway, I`m playing merchant, "skipper" level, French flag:

- sea battles are very slow and therefore boring, especially so with the tartana you buy in the beginning.
Escape being your only option there(unless you have taken up an escort mission and order your protegèe to attack...) I think that either the tartana should be tweaked to its RL potential, it was after all one of the faster ships in the Med and probably the most manouverable(say 12 knots and 70) or a battle considered won after a set time the weaker ship avoided destruction, irrespectively of distance to the enemy. And I play fast battle with time acceleration. Increasing time acceleration is another possibility.

- crew micromanagement is a chore with the high crew deathrate. You can sail without crew and flee all the time, but it`s not all that fun either. I`d say make sailing without min. crew impossible, but cut the deathrate down. Also, I do wonder how my 3 crew can empty 50 barrels of rum in a few days... Cut the rate of rum consumption down or make food and rum "rations" separate from the other cargo intended for sale.

- losing a battle means your death. Well, back to a save and start over. Sooner or later things will go your way... IMO, it would be better if you survived but lost a "painful" part of your money, items and maybe health. Going to to the priest to be healed is expensive, so this cannot be considered a cheat, IMO.

- sailing properties of different rigs. Don`t know how much work this needs and there seems to be some difference between "square rig" and "fore and aft rig" but it would be nice if there was realistic differentation within the 2 groups also.

- quests. Hope that unfinished quests will be finished and that we will see national campaigns for all nations.
I would however like more realism there too. To "win" the player seems to be forced to build up a powerful squadron and take forts, in most pirate games. But what if playing merchant? And the real pirates in most cases had small ships... The big successes as sacking of cities were achieved by surprise(sometimes with very small forces) and/or by banding together of independent ships for a set goal. I`d like to see a number of potential allies(more than the one you can recruit in prison) walking around to be recruited/dismissed for big tasks.
And it should be possible to attack by surprise from land, without any shore bombardment.
A realistic campaign could be made for a single ship operator including spying missions, retrieval of agents, assassinations, sabotage, pirate hunting, you name it. The goal there could be a hereditary nobilitation and maybe governorship(Henry Morgan anyone).
I know you may park your three-deckers until needed, but I always think that it´s no fun to get big ships just to perform a specific mission. It would be better to get allies, some ot them maybe not too loyal...
Also, trade routes could be introduced and missions of taking a number of enemy merchantmen.

Well, I could ramble on more, but I think this is quite enough, except that all in all I think this a most excellent mod and the people behind it deserve high praise.

Regards, Oldtimer
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