//Прописал все правильно?//
Я прописал так же как и причал, вот:
locations[n].id = "IslaMona_exit";
locations[n].id.label = "IslaMona Exit";
locations[n].worldmap = "IslaMona";
locations[n].townsack = "IslaMona";
locations[n].fastreload = "IslaMona";
Locations[n].filespath.models = "locations\Town_QC\Exit\";
locations[n].image = "loading\Tavern_512.tga";
//Town sack
locations[n].parent_colony = "IslaMona";
locations[n].townsack = "IslaMona";
//Sound
locations[n].type = "Exit";
//Models
//Always
Locations[n].models.always.locators = "qcexit_l";
Locations[n].models.always.exit = "qcexit";
Locations[n].models.always.grassPatch = "qcexit_g";
Locations[n].models.always.l1 = "plan_1";
Locations[n].models.always.l1.level = 9;
Locations[n].models.always.l1.tech = "LocationModelBlend";
Locations[n].models.always.l2 = "plan_2";
Locations[n].models.always.l2.level = 8;
Locations[n].models.always.l2.tech = "LocationModelBlend";
Locations[n].models.always.l3 = "plan_3";
Locations[n].models.always.l3.level = 7;
Locations[n].models.always.l3.tech = "LocationModelBlend";
//Day
locations[n].models.day.fonar = "qcexit_fd";
Locations[n].models.day.charactersPatch = "qcexit_p";
//Night
locations[n].models.night.fonar = "qcexit_fn";
Locations[n].models.night.charactersPatch = "qcexit_p";
//Environment
Locations[n].environment.weather = "true";
Locations[n].environment.sea = "true";
//Reload map
Locations[n].reload.l0.name = "reload2_back";
Locations[n].reload.l0.go = "IslaMona_port";
Locations[n].reload.l0.emerge = "reload1";
Locations[n].reload.l0.autoreload = "0";
Locations[n].reload.l0.label = "IslaMona Port";
locations[n].locators_radius.reload.reload2_back = 2.0;
Locations[n].reload.l1.name = "reload1";
Locations[n].reload.l1.go = "IslaMona_town";
Locations[n].reload.l1.emerge = "reload1";
Locations[n].reload.l1.autoreload = "0";
Locations[n].reload.l1.label = "IslaMona Town";
locations[n].locators_radius.reload.reload1 = 2.0;
n = n + 1;
Кстати, в городе та же проблема, кое где есть вода, кое где видна трава.
//Это надо освещение локации переделывать...//
А потом не объяснишь как это делать или типа faq-а сможешь составить?...