I am currently working on a pirate-themed MMO; initially developed in Flash, and now transitioning to Unity. The game features a detailed map of the Caribbean; which players navigate by sailing from one edge to the other, similar to the map mechanics in classic pirate games.
Given the need for precise touch controls on mobile devices; I need advice on best practices for optimizing map navigation.
I want to know ; how do you ensure that map cells are appropriately sized for various mobile screen resolutions to maintain usability and accuracy in touch inputs?
What techniques can I use to keep the map’s performance smooth, especially when rendering detailed graphics and handling user interactions? I have checked
Are there any UI/UX design principles that you recommend for creating an intuitive and seamless navigation experience on mobile?
Any advice would be greatly appreciated!
Thanks in advance for your help!