Hello everyone,

I am currently working on a pirate-themed MMO; initially developed in Flash, and now transitioning to Unity. The game features a detailed map of the Caribbean; which players navigate by sailing from one edge to the other, similar to the map mechanics in classic pirate games.

Given the need for precise touch controls on mobile devices; I need advice on best practices for optimizing map navigation.

I want to know ; how do you ensure that map cells are appropriately sized for various mobile screen resolutions to maintain usability and accuracy in touch inputs?

What techniques can I use to keep the map’s performance smooth, especially when rendering detailed graphics and handling user interactions? I have checked https://www.seaward.ru/forum/index.php?showforum=50splunk but still need help .

Are there any UI/UX design principles that you recommend for creating an intuitive and seamless navigation experience on mobile?



Any advice would be greatly appreciated!





Thanks in advance for your help!