Impression from the playing of this Add-On |
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Impression from the playing of this Add-On |
Rad |
Nov 17 2005, 14:09
Сообщение
#1
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матрос Группа: форумчанин Сообщений: 50 Регистрация: 11-November 05 Пользователь №: 1,448 |
I think I can say I am a frequent player of PoTC and especially the game with various versions of Builds and Modpacks. Now I started to play for the first time your AlexusB´s Add-On, so that I can do some comparing the both of it. As I can feel and experience from my short playing, both mods are completely different.
The community of PoTC modders at PiratesAhoy is completely open and anybody can become a modder and almost anybody can put into game his/her mods and ideas which I think isn´t good system because various people has various tastes and opinions on various matters what about the game concerns and I think all the quality of Builds and Modpacks suffer by that quite significantly. By my opinion there almost don´t exist any conception how this game and modding should look like in the future and what are the main goals of all this modding. Speaking it a little differently it seems to me all this modding of Builds and Modpacks don´t have any concrete conception and everything proceed spontaneusly and in an uncoordinately way. When I play the PoTC with Builds I play all the time the same game with stupid plot about the Black pearl. The game is still the same, fortunately with many good improvements, but anyway it is all the time the same game. On the other hand when I started to play this AlexusB´s Add-On, I immediately have felt I am in completely new and different game. I am very glad the game is hard for playing and despite of that well balanced ( as I can see so far) and that your community of modders is somehow close (I think) because the more modders do mods for this game the more bugs and strange ideas are implemented into the game that are anyway discarded in the end after some time. I like your new music, interface, very advanced system of enhancing of heroes and so on. Only it seems to me the game is somehow unstable and vulnerable for crashing at least at my computer. Mybe it is caused by combination of my English version of the game and your Russian Add-On, I don´t know. But I think I am able to settle up with that. What I like very much here is playing cards and cubs ( poker system) in the taverns for money. It is really great performed and designed and it is some good way to get money at lest in the early stadium of playing. I am amazed because of extent of jungles of island where I almost lost at Hispaniola. And the maps are very good aids here too. I can´t say much more so far because I am playing only very short time so far but this Add-On looks very professionally. So, I think I will return here after receiving some my further experiences. |
Rad |
Nov 22 2005, 16:16
Сообщение
#2
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матрос Группа: форумчанин Сообщений: 50 Регистрация: 11-November 05 Пользователь №: 1,448 |
Hi, all. As I am proceeding with playing this Add-On I am more and more in discomfiture about it. As a regular PoTC and Sea Dogs player I am accustomed to something different. It seems to me all the playing is very lengthy especially on the sea. When I started the game it took me practically 10 minutes after my cannons was reloaded. I think even very unskilful crew would manage it in quite shorter time. Even now when I am a little more skilful the reloading is very, very slow, especially when crew is somehow reduced. And the balistics of the cannons is as though it would be carronades or some mortars that shoot and not long barrel guns. Skilful British crew was able to reload guns in the course of 1 minute. And culverines could shoot at the distances up to 1550 meter and these cannons are´t able amost to reach even the distance about 300 meters. When I am chased by some ships it takes maybe 15 minutes after I reach this adjusted needed distance of 700 meters for going to the map. What should I do in those time ? Go to drink my coffe? I am not able to drink so many cups of coffee. I think the distance 500 meters could be sufficient. The consumtion of provisions by crew seems to me very exaggerated. It seems to me that crew would be able to eat up all the capacity of cargo in quite short time if I would have loaded only this provisions. Why isn´t here here some function of accelereation of time that could be used in the course of walking through endless and all the time the same jungles or in the course of escaping from any chasing ship? Or maybe this acceleration of time is somewhere and I overlooked it? All of this and some other issues as various penalties and frequent losing of money and so on lowering for me the playability and amusement of the game, but especially all the toilsome and too little action sea fighting. On the other hand all skirmishes and fencing seems to me very good and well balanced. They are tough, especially in the beginning of playing but all is somehow manageable. I am sorry that I have to write it but it is a sensation, viewing and opinion of player that very likes this type of games. But it is only my personal opinion and I can understand that other people can have different opinion of those matters.
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