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> Impression from the playing of this Add-On
Rad
сообщение Nov 17 2005, 14:09
Сообщение #81


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I think I can say I am a frequent player of PoTC and especially the game with various versions of Builds and Modpacks. Now I started to play for the first time your AlexusB´s Add-On, so that I can do some comparing the both of it. As I can feel and experience from my short playing, both mods are completely different.
The community of PoTC modders at PiratesAhoy is completely open and anybody can become a modder and almost anybody can put into game his/her mods and ideas which I think isn´t good system because various people has various tastes and opinions on various matters what about the game concerns and I think all the quality of Builds and Modpacks suffer by that quite significantly. By my opinion there almost don´t exist any conception how this game and modding should look like in the future and what are the main goals of all this modding. Speaking it a little differently it seems to me all this modding of Builds and Modpacks don´t have any concrete conception and everything proceed spontaneusly and in an uncoordinately way. When I play the PoTC with Builds I play all the time the same game with stupid plot about the Black pearl. The game is still the same, fortunately with many good improvements, but anyway it is all the time the same game.

On the other hand when I started to play this AlexusB´s Add-On, I immediately have felt I am in completely new and different game. I am very glad the game is hard for playing and despite of that well balanced ( as I can see so far) and that your community of modders is somehow close (I think) because the more modders do mods for this game the more bugs and strange ideas are implemented into the game that are anyway discarded in the end after some time. I like your new music, interface, very advanced system of enhancing of heroes and so on. Only it seems to me the game is somehow unstable and vulnerable for crashing at least at my computer. Mybe it is caused by combination of my English version of the game and your Russian Add-On, I don´t know. But I think I am able to settle up with that. What I like very much here is playing cards and cubs ( poker system) in the taverns for money. It is really great performed and designed and it is some good way to get money at lest in the early stadium of playing. I am amazed because of extent of jungles of island where I almost lost at Hispaniola. And the maps are very good aids here too. I can´t say much more so far because I am playing only very short time so far but this Add-On looks very professionally. So, I think I will return here after receiving some my further experiences. smile.gif worthy.gif
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Гость
сообщение Apr 6 2006, 14:16
Сообщение #82


Гость









Hi all,

I`ve played the Alexus mod for some time and have some remarks and suggestions. If there will be further work on this mod at all, considering release of Korsary III and modding of that being already in progress.
Anyway, I`m playing merchant, "skipper" level, French flag:

- sea battles are very slow and therefore boring, especially so with the tartana you buy in the beginning.
Escape being your only option there(unless you have taken up an escort mission and order your protegèe to attack...) I think that either the tartana should be tweaked to its RL potential, it was after all one of the faster ships in the Med and probably the most manouverable(say 12 knots and 70) or a battle considered won after a set time the weaker ship avoided destruction, irrespectively of distance to the enemy. And I play fast battle with time acceleration. Increasing time acceleration is another possibility.

- crew micromanagement is a chore with the high crew deathrate. You can sail without crew and flee all the time, but it`s not all that fun either. I`d say make sailing without min. crew impossible, but cut the deathrate down. Also, I do wonder how my 3 crew can empty 50 barrels of rum in a few days... Cut the rate of rum consumption down or make food and rum "rations" separate from the other cargo intended for sale.

- losing a battle means your death. Well, back to a save and start over. Sooner or later things will go your way... IMO, it would be better if you survived but lost a "painful" part of your money, items and maybe health. Going to to the priest to be healed is expensive, so this cannot be considered a cheat, IMO.

- sailing properties of different rigs. Don`t know how much work this needs and there seems to be some difference between "square rig" and "fore and aft rig" but it would be nice if there was realistic differentation within the 2 groups also.

- quests. Hope that unfinished quests will be finished and that we will see national campaigns for all nations.
I would however like more realism there too. To "win" the player seems to be forced to build up a powerful squadron and take forts, in most pirate games. But what if playing merchant? And the real pirates in most cases had small ships... The big successes as sacking of cities were achieved by surprise(sometimes with very small forces) and/or by banding together of independent ships for a set goal. I`d like to see a number of potential allies(more than the one you can recruit in prison) walking around to be recruited/dismissed for big tasks.
And it should be possible to attack by surprise from land, without any shore bombardment.
A realistic campaign could be made for a single ship operator including spying missions, retrieval of agents, assassinations, sabotage, pirate hunting, you name it. The goal there could be a hereditary nobilitation and maybe governorship(Henry Morgan anyone).
I know you may park your three-deckers until needed, but I always think that it´s no fun to get big ships just to perform a specific mission. It would be better to get allies, some ot them maybe not too loyal...
Also, trade routes could be introduced and missions of taking a number of enemy merchantmen.

Well, I could ramble on more, but I think this is quite enough, except that all in all I think this a most excellent mod and the people behind it deserve high praise.

Regards, Oldtimer
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Сообщений в этой теме
Rad   Impression from the playing of this Add-On   Nov 17 2005, 14:09
ALexusB   Thanks for your words My thoughts about Build 1x a...   Nov 17 2005, 14:53
Guest   I agree with you but i think Build is not meant ...   Nov 17 2005, 21:56
Dway   RE: Impression from the playing of this Add-On   Nov 17 2005, 21:57
Rad   Hi Alex. I am glad we have the same opinion on thi...   Nov 18 2005, 01:29
bullet   Shoot distance depends on cannons calibre. In add...   Nov 18 2005, 04:52
ALexusB   Set other propertes in the game to change cannon r...   Nov 18 2005, 10:34
Rad   Can you explain me what´s difference between ...   Nov 18 2005, 11:41
ALexusB   see cannon distance in shipyard change cannon mode...   Nov 18 2005, 12:09
Rad   Hi, all. As I am proceeding with playing this Add-...   Nov 22 2005, 16:16
bullet   Hi, Rad What the awful things you're describin...   Nov 22 2005, 19:55
xitriy_lis   The reload time depends on the skill level of Can...   Nov 22 2005, 16:42
Rad   Hi, Smart Fox. You know, I don´t like too so ...   Nov 22 2005, 17:14
xitriy_lis   Hi. Please, don't translate my nick. Write xit...   Nov 22 2005, 17:36
Rad   Hi, Bullet. Tell me why these cannons were program...   Nov 23 2005, 00:17
bullet   Oh, come on! :) Some cannons are able to sho...   Nov 23 2005, 00:39
Rad   Bullet, can you explain me why my penalties are in...   Nov 23 2005, 01:21
bullet   Yes it is. :) Such huge penalties usually appear...   Nov 23 2005, 01:37
Strelok   :( :doh: Try to check your health. If you have ...   Nov 23 2005, 10:03
Rad   So that if I am trying to fight with patroling shi...   Nov 23 2005, 22:04
bullet   Rad, Forget about smuggling as a source of penalt...   Nov 23 2005, 22:36
Rad   Here it is. ;)   Nov 24 2005, 00:24
bullet   Where? :blink: A-a-a-a! And another one with ...   Nov 24 2005, 00:29
Rad   I addded it above. :)   Nov 24 2005, 01:28
bullet   Oh, everything is clear now! To manage differe...   Nov 24 2005, 09:09
Rad   Do you mean the navigation kills? I have one offic...   Nov 24 2005, 13:36
navy   Navigation grows in battles very well :) Do you m...   Nov 24 2005, 13:49
Rad   After I boarded and defeat some ships I couldn...   Nov 24 2005, 16:53
bullet   An officer should have a title "First deputy...   Nov 24 2005, 17:30
Rad   Hm, and how can I kict out him? I talked to him I ...   Nov 24 2005, 18:39
bullet   :blink: Are you sure you're choosing right s...   Nov 24 2005, 20:40
Rad   I tried both options but I will try once again. I ...   Nov 24 2005, 20:55
ALexusB   What do you mean about "He didn't go away...   Nov 24 2005, 21:02
Rad   Alex, I put here again some historical datas what ...   Nov 24 2005, 22:12
Rad   The kicking out officers works already for me. :)   Nov 25 2005, 03:17
ALexusB   I mean - Do you remember cannon range from ORIGINA...   Nov 25 2005, 10:24
Rad   Never mind. I am playing it anyway. I wanted only ...   Nov 25 2005, 11:37
ALexusB   Cannons mod in Build is only version of my first (...   Nov 25 2005, 13:35
Rad   Thanks Alex for your help. As I just had a look at...   Nov 25 2005, 14:07
Rad   I tried this new adjusting and it is better now fo...   Nov 25 2005, 15:09
ALexusB   Everything is good when everything is correct :) T...   Nov 25 2005, 18:16
Rad   Hi, all In the course of moving into any new locat...   Nov 29 2005, 04:42
ALexusB   Please, send me your savegame with it in .rar onto...   Nov 29 2005, 12:05
Rad   I sent it to you by private message but I do...   Nov 29 2005, 12:56
ALexusB   I recieve it correct. Thx!   Nov 29 2005, 13:20
ALexusB   Thanks for your savegame again - I found problem n...   Nov 30 2005, 11:26
Rad   Hi, Alex and others. Can you tell me, how can I in...   Nov 30 2005, 22:10
bullet   Hi, Rad :) Could you clarify what are you talkin...   Dec 2 2005, 02:22
delamer   How can you increase reputation? Help beggars and ...   Dec 1 2005, 02:48
Rad   I am trying to do it but it is quite difficult to ...   Dec 1 2005, 03:27
Strelok   :) Rad, try new FAQ in English at the following...   Dec 1 2005, 17:22
Rad   Thanks I will read it. I have it already in Russia...   Dec 1 2005, 18:10
Rad   Hi, Bullet. I meant authority. I am trying to fulf...   Dec 2 2005, 02:55
Strelok   :) At some tavern in the archipelago youn can fin...   Dec 2 2005, 10:30
Rad   Thanks. As I can see it this will be a matter of ...   Dec 2 2005, 12:08
Strelok   :) It all depends upon money avaialbility and how...   Dec 2 2005, 13:30
delamer   And one last thing. The more slaves (and food) yo...   Dec 3 2005, 16:57
Rad   Hi, all. I would like to ask where I can buy slave...   Dec 7 2005, 16:42
Guest   ...slaves (the latter may either be caprtured fr...   Dec 7 2005, 17:45
Strelok   Post № 60 belonged to me, i.e. Strelok. I do not...   Dec 7 2005, 17:50
ALexusB   Other place is only open sea or captured forts   Dec 7 2005, 17:00
Rad   How can I build my own colony when I am bringing a...   Dec 8 2005, 08:12
ALexusB   you need more crew (bigger ship) to collect slaves...   Dec 8 2005, 10:10
Rad   I suspected it is this way. If only the slaves did...   Dec 8 2005, 14:28
Strelok   :huh: Dear Rad, did you read my post # 56? Quot...   Dec 8 2005, 17:58
Rad   Strelok, I read your post. And I added together wi...   Dec 8 2005, 19:10
Strelok   :) :) I very well know what you are speaking abo...   Dec 9 2005, 10:52
Rad   Hi, all. I would like to ask several questions. ...   Dec 17 2005, 04:03
incus   2. Second underground in cities, like Port-Royal i...   Dec 18 2005, 03:25
ALexusB   1 You can take it near island when siege is starte...   Dec 17 2005, 10:35
Rad   Where exactly, please ? I was there and I didn...   Dec 18 2005, 10:53
incus   Where exactly, please ? I was there and I didn...   Dec 18 2005, 18:07
Guest   Maybe it's already been answered... Do the ...   Jan 17 2006, 13:42
mpiglet   Maybe it's already been answered... Do the ...   Jan 17 2006, 14:14
Guest   I just got the update, yep. I started a new game a...   Jan 25 2006, 03:13
ALexusB   You had looked too small Read new feature list to ...   Jan 25 2006, 10:20
navy   This option "Nations quests" if switched...   Jan 25 2006, 10:25
Guest   ok i read the list... frankly? wasn't really w...   Jan 25 2006, 16:26
delamer   Your installation is incorrect. Please, reinstall.   Jan 27 2006, 01:24
Alan_Smithee   I'll try reinstalling the update... But also,...   Jan 27 2006, 05:31
ALexusB   You need new locators from data_upd.slb Are you su...   Jan 27 2006, 10:07
Alan_Smithee   Got it from the update site, and yes and yes. I ge...   Jan 27 2006, 23:43
TAHAT   ...I get "error 2" when installing data...   Jan 28 2006, 11:11
Alan_Smithee   so i installed all over again from the beginning a...   Jan 30 2006, 01:07
Гость   Hi all, I`ve played the Alexus mod for some t...   Apr 6 2006, 14:16


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